And the Winners are. . .

In First place with the Lamachand Sonic Tank Formation, Teh_Frm4terer!
In Second place with the Necron Tomb Stalker, Farskit!
In Third place with the Eldar Storm Serpent, Akenseth from The Path of the Exodite!

Congratulations guys, all very well deserved! Now you probably want to know what you won, huh?

Teh_Frm4terer will receive a $50 voucher to a 40k store of his choice, an Epic Warlord Titan, and will be included in Issue 5 of the Astro Mag!
Farskit will receive a $35 voucher to a 40k store of his choice and inclusion in Issue 5 of the Astro Mag!
Akenseth will be included in Issue 5 of the Astro Mag!

It was a pretty tough competition, but all of the judges agreed that these three stood out on top. All entries have been compiled and are available as a single download here. The order they are in is the order in which they placed. Now, onto the scores….


Lamachand Sonic Tank Formation:
139/150 points

Comments: Save for a minor overlap in text, this sheet has a very nice introduction segment. It was about time somebody slapped some sonic weaponry on a Chaos Predator. Great job on all the extra details like the vehicle names, campaign example and actual converted sonic tanks!

This is a rather formidable formation, which also forces you as a player to make a more themed force. Something which, in my book, can only be seen as a good thing. As you’re also forced to keep them close together, you really have to protect them to get the most out of their destructive capabilities. But when you keep them in one piece (thank you commander tank), they promise to unleash a cacophony of sheer madness unto the battlefield I would very much like to see. This sheet really stands out for me, along with several others, due to its ability to get me excited about the possibility of trying it out during an actual Apocalypse game.


Tomb Stalker:
137/150 points

Comments: I knew we hadn’t seen the last of this monstrous walker when report of the Necron’s advancements stopped coming from the Medusa warzone. I’m extremely pleased to see a well-thought-through sheet for this monster. Fun to use, interesting rules which are truly in character with the Necrons really make this one stand out for me. In fact the only challenge would be to make this thing, a project I’m certain somebody will eventually pick up and shock all of us with.

Save for a few grammatical issues (raise should probably be rise, ready to, while tending) you’ve written a very entertaining introduction for both fans and newcomers to the Medusa menace. The cold, methodical and above all motionless method of warfare employed by the servants of the C’tan has been captured quite well. Nice job on the picture as well, a very intimidating machine isn’t it. Though making it that big would turn it into a somewhat easier to hit target ;)

I like how you’ve given the Stalker an extra choice for the blaster or titan close combat weapon, very reminiscent of its smaller cousin the tomb spider. The crystal matrix is very fun and pratical a well, making the use of the Stalker somewhat of a micro-management unit. In a good way of course! You can make it faster to make use of that extra titan weapon, increase it fire output, repair it when things get dicy or use it supportively to keep your other Necron forces alive. It just seems like a ton of fun to play with and against a unit like this. Its abilities, firepower and point cost also put it on par with many other titanesque units. This should result in some interesting titan duals and finally gives the Necrons something bigger to stomp around with as well!


Eldar Storm Serpent:
133/150 points

Comments: A very inventive, a characterful idea here. It really befits the Eldar to go to such lengths as to create a fully mobile Wraithgate carrier! What I particularly like is how its ability to bring in troops isn’t overpowered, while still effective enough to provide game play very in character with the Eldar war philosophy as well as constantly forcing your opponent to re-think his or her strategy.

It’s a very clean idea, pulled of very effectively. And with a stunning picture to adorn the sheet as well, very impressive work!


Magnus: 124/150 points

Comments: Magnus, Magnus, Magnus, you poor misguided sorcerer ;) As I’ve already noted on the forum, I really like the use of Sauron’s excellent model as the basis for the one-eyed master of the planet of sorcerers. Clearly he doesn’t need much more introduction than the few sentences the sheet starts with. There will undoubtedly be people who will say that (Chaos) primarchs don’t even have a place in Apocalypse games, I am not one of those and am as such glad you choose to write a sheet for him!

Though no pushover in combat, it is very nice to see that the focus of Magnus is (as it should be) the used of Psychic Powers. And his special powers certainly make him the focal point of any fighting on the table. This guy has enough power to disrupt the enemy in a matter of two turns.

There are a few small things I am wondering about though. First of the minor incompatibility between Magnus’ powers and his retinue, shouldn’t all the sorcerers of his kabal have wings (or a jump pack as well)? Or can he move around separately, while still sacrificing then for the bigger, more fun powers? Secondly I assume they should all have the mark of Tzeentch as well, or can they be mixed. This would definitely make it a more challenging unit to field and combat. Thirdly the sentences of the intro could be cut up a tiny bit more, the second sentence in particular. And finally it may be fun to extend the Hatred (Preferred Enemy I assume) to include any units lead by Ahriman? I find it very difficult to judge the point value of this guy, at first glance I’d even say he’s underpriced. But let’s not forget that, at the very least, he forces the player to spend another, whopping 800 points to get the minimum required retinue size. So at a starting price of 1300, this can definitely be called an Apocalyptic formation!


Terminus Engine Malleus: 118/150

Comments: A fun adaptation of the Terminus Engine and for a force that really needs some love – the Inquisition.

While the ‘normal’ Engine is more suitable for deployment besides all Imperial Forces, the Malleus version seems extremely suitable for those very themed battles. I’d love to see a couple of these taking on a full blown daemonic infestation!


Chaos Steed of the Apocalypse: 112/150

Comments: First of the very cool conversion immediately caught my eye, that thing is huge! I really like how you’ve gone somewhat down the path of the Eldar Bright Stallion, it is really fitting for an over-sized, super-charged Defiler. It really does make for a great addition to a Chaos Undivided force, without resorting to the use of daemons. The lance in particular, both in rules and in combination with its arms is quite inventive. I can really imagine this possessed vehicle wielding the lance as if it were truly alive.

In fact, the only really issue I have with this titan hunter is its selection of ranged weaponry. As it was clearly envisioned to be charged headlong into enemy titans, its broad selection of very effective ranged weaponry may have some unscrupulous players just holding it back as a mobile firing platform. Personally I would have reduced the number of weapons, though the range to choose from it quite good.


Harrierstorm Gunboat: 109/150

Comments: The name had me thinking about Vietnam-styled boat which would go great with my old Catachans. Instead we have a new addition to the Imperial Navy, with its large crew and varied battle roles the Harrierstorm is certain to see a lot of action in a vast range of different armies. Unlike the Valkyrie and Vulture, this vessel is bound to provide entertainment throughout an entire game and on varies fronts. That and it really does fit the bill at 1100 points, 3 structure points and 2 void shields!


Terminus Engine: 109/150

Comments: Very nice to see several datasheet tie in together, with some Inquisition flavor to them no less. The Inquisition is very much underrepresented in Apocalypse, so some extra stuff or even mention them more will help tie all the different factions of the Imperium’s warmachine much better together. I could be wrong, but it seems there are bits from every plastic ever created in that conversion. It is so outlandish, one can not help but love it.


Adeptus Sororitas Proclaimer: 107/150

Comments: Well these gals certainly stand out on the design side of things and they look very cool as well. So extra points for the beautifully converted minis! These monsters are certain to attract quite a bit of anti-vehicle fire as they have the potential to cut through most infantry units with easy.


ELR Light Tank: 102/150

Comments: Well first of this is a very amusing look at resource management in the Guard. It isn’t hard to imagine that their command structure would commission this lighter, more vulnerable tank just in order to get more armour into the field. I’d love to see these in action on a large battlefield which has numerous water features. Sure they may pop when a titan looks at them, but they would provide a very interesting tactical challenge to both face and use in games that focus more on vehicles and infantry.

While the sheet’s introduction could do with some minor grammar checking and perhaps some rephrasing here and there, you (whomever you may be ;) ) have created a clean, simple, but above all fun to field formation datasheet. Only a single question remains for me, how feasible would it be to build a battle squad like this? I ask this mainly because each ‘battle’ tank requires a chimera hull and a Russ turret and GW no longer sells separate sprues. Ah well, who am I kidding, Ebay or some DIY plasticard work will do wonders as well!


Death Strike Missile: 88/150

Comments: Looks like the ‘normal’ Death-Strike missile has an older, more Apocalyptic brother! This carrier should be a ton of fun to play, even if the launch fails it will have a huge impact on your game. A bit more background story to differentiate it from the normal Death-Strike would have been fun, but it works pretty well just like this.


Valjeron Smoke Reapers: 88/150

Comments: First of nice name for the unit, really fits well with those elitist Stormtroopers. It does seem a bit odd that those smoke bombs are actually able to do such considerable damage. I’m assuming that the resulting chaos of not passing the Ld test will result in a ton of friendly fire. Heck, that actually makes a whole lot of sense. Especially in the madness of an Apocalypse game!

Using this force, one-shot as it may be, is bound to create some very interesting game time. They suddenly show up, confuse the hell out of enemy infantry on the ground. Who after getting some air in their long again, not only find they were shooting at their allies, but are now faced with elite troops ready to pounce on them.


Slycker Wolf: 85/150

Comments: Urlock Gaur really has a talent for bringing together the nastier kind of mercs and troops doesn’t he ;) I’m very pleased to see at least one character datasheet in all these great entries. For me there’s just something special about adding a character to an Apocalypse game, especially one with a history like Wolf.

Wolf sounds like a very fun enemy to play against, he really has that nemesis feel of a super villain that just won’t die. His ability to take on any kind of loyalist and traitor tank also adds to his feel and versatility. Price of failure may turn out to be a much unused rule as in Apocalypse there’s always something to shoot at and tanks have a very decent chance do doing at least some damage. And if they don’t they will have to pay the price! One thing though, how would it work on say the first turn where it is quite possible for some tanks to be without a target?


High Speed Biker: 68/150

Comments: The fluff section seems a bit rushed to me, it could do with a quick grammar check. The idea of dedicated homing beacon infiltrators is great though. It would make sense that the same experts would be entrusted with this kind of job, time after time.

In regards to their beacon activation rule, would this be done in a similar fashion as a scout biker’s location beacon? And would the High Speed Bikers be allowed to drop of multiple beacons, this as each of them is carrying one. The rest of the rules are great, you really have to floor it to get the most out of them!

And now for an Astro Mag update: The article deadline will be extended TWO FULL WEEKS to July 4th so get those entries in!!

  1. #1 by Mark - June 16th, 2009 at 10:52

    Plastic? Oh lord, no. The Terminus Engines are entirely made of metal parts, as are two of the three Proclaimers. If only they’d make Penitent Engine bits available again; I need more of those sweet arms…

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